﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class JumpCommand : ICommand
{
    public JumpCommand(IReceived received)
    {
        this.received = received;
    }

    public override void Excute()
    {
        Debug.Log("发出跳跃命令");
        received.Action();
    }
}
